The lesson will start with a discussion of how students use their smartphones, then students will play the game and analyze the main character’s choices. Students will brainstorm examples outside of the game of how data collection influences their online habits. From there the class will segue into a discussion of how privacy and convenience become a “tradeoff” at levels of smartphone use, and how comfortable we as smartphone users are in making that trade. After this discussion, students will write a short reflection of roughly 3–5 sentences about which tradeoffs, and to what degree, they feel comfortable making in their smartphone use.
This will be an introductory lesson to issues with smartphone usage, focusing on online privacy and data collection. This lesson uses a game to introduce these concepts, and possible actions to take to protect oneself. The game covers the themes of privacy, surveillance, and online safety, while being short and accessible. It is designed to be accessible, but teachers may need to make additional accommodations or construct a different activity for ELL students, depending on the situation.
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